Succubus - Elysian Fields

Succubus - Elysian Fields

Released: 22/07/2024

Game Informations

Base Game

SUCCUBUS

Developer

Madmind Studio

Publisher

Madmind Studio

Description

Introducing a new game mode for Succubus - Roguelike mode!

Visit the Elysian Fields and make them flow with blood!


Wake up in the peaceful Elysian Fields and start a bloody massacre, traversing them in any direction, unlocking new powers and increasingly stronger weapons.
Visually stunning locations change before your eyes, generating a random appearance of the location, which makes each game different.

Infinite possibilities


For the first time in Succubus, you gain the opportunity to move around a truly open world.
Will you improve your performance this time by starting the game with stronger weapons and skills?
Or maybe you'll keep your previous set, but this time you'll try to beat the BOSS?
Decide for yourself how you want to have fun on the Elysian Fields!

Character development


Unlock new character skins and random skills which will give you a better, more effective start.
Use weapons and upgrades unlocked during the game that will strengthen the heroine and give you a better chance of surviving endless waves of enemies.

New weapon


Can there be a more beautiful way to cause massacre than running into a crowd with a lawnmower?
We're putting a brand new weapon in your hands that will help you chop your enemies to pieces.
But not so fast! First you have to make the effort to unlock it!

Is that's all? Of course not. The Elysian Fields hide many secrets that you must discover for yourself.

Feature list:

- Roguelike mode
- New powerful weapon
- New World, Elysian Fields
- New powers and challenges
- Ranked mode
- Character development
- Random Bosses
- A new type of AI
- Infinite replayability

Game overview

Price

$4.99

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Player Statistics

What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.

Showing player statistics for the base game: SUCCUBUS

Search Interest

What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"