Comic Book Store Simulator Demo

Comic Book Store Simulator Demo

DEMO

Released: 24/07/2025

Game Informations

Developer

Akhir Pekan Studio

Publisher

PlayWay S.A.

Description

Manage your very own comic book store!

Step into the shoes of a comic book store owner and transform your humble store to a bookworm's haven!

Buy comic licenses, hire staff, and engage in various events such as book signings and collect rare version of comics and sell it at a premium! Use various tools to protect your store from troublemakers and keep your store clean! And explore the surrounding areas inspired by the Japanese backstreets!

This Demo covers the game's main mechanics and the available items from Rank 1 and has limited exploration, The demo also covers the features below :

Run and manage your own comic book store!

Experience the prologue and tutorial for Comic Book Store Simulator and one Side Quest!

Decorate and Design both the interior of your comic book store!

Expand your comic book store for up to 4 rooms in this demo!

Game overview

Price

Free to Play

Followers

No data

Reviews

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Metacritic

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Copies sold

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Revenue

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Twitch

No data

SteamView on Steam

Player Statistics

What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.

Search Interest

What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"