Monstrix: TCG Card Shop Demo

Monstrix: TCG Card Shop Demo

DEMO

Released: 08/10/2025

Game Informations

Developer

Revolt Games

Publisher

PlayWay S.A.

Description

Step into the world of Monstrix and experience running your very own trading card shop! In this demo, you’ll get a hands-on look at the daily life of a collector’s paradise:

  • Play 3 in-game days as the shop owner, serving customers and keeping shelves stocked.

  • Sell merchandise like figurines, plushies, keychains, and collection books to fans and collectors.

  • Open and collect trading card packs, discover new cards, and grow your collection.

  • Decorate your shop with pictures, neon signs, and Monstrix statues to stand out.

    Get a taste of what’s to come in the full game—build your reputation, attract customers, and become the ultimate Monstrix card shop!

Game overview

Price

Free to Play

Followers

No data

Reviews

No data

Metacritic

No data

Copies sold

No data

Revenue

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Twitch

No data

SteamView on Steam

Player Statistics

What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.

Search Interest

What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"